Friday, November 11, 2011

Week 3: Rigging!

This week, we learnt about Rigging!

In the first and second part of Rigging tutorial, we were taught to use the joint tool to draw out the Lady model's joint from head to toe, including the fingers joint.

While for part 3 and 4, I started adjusting the XYZ axis for the body and fingers. Adjusting the XYZ axis for the body was pretty easy, but when it comes to the fingers, challenges came. Our model's hand rotation was totally different from the one in the video, thus, I have to trial and error while adjusting them.

In Part 5 and 6 of the tutorial, I started doing the IK Handle of the Leg Roll and Leg Twist for the lower body and IK Handle on the shoulder and wrist for the upper body.

For Part 7 and 8, tutorial was focusing on the leg curves and adjustments of the IK Handle. I learnt that we can make it possible for the leg parts to move by using Set Driven Key tool. After a few times of trying, I got the hang of it! It's fun!!

In Part 9, we have to draw out a sphere (Left_Knee_CTRL) to indicate the knee movement of the model. This is to allow movement like bending for the model's leg.

While in Part 10, we have to draw of curves just like Part 7 where it is to control the hands. Whereas the long square is for the shoulder.

Part 11 and 12 is pretty easy as it's just like the previous part where it is used to control the body part, but this time, a small cube was used to control the elbow and a long rectangle to control the hip/pelvis of the model.

For Part 13 and 14, we have to draw out Curves for the model's Spine, Neck and Head, not only that, there's also a step where we have make them Rotate by using the Connection Editor.

In Part 15, we have to Set Driven Key for each different fingers for the model. For this tutorial, I find it pretty challenging and fun! Because I got the hang of the tools, I fun it pretty fun to make them work without replying the tutorial videos!

For Part 16, the tutorial taught us on how to combining the Joints with the body using the Bind Skin tool, it is pretty amusing when I see how I have gone so far to make it move!!

Part 17 was the most difficult part I have encounter! And spent most of the time on. As we have to do 3 poses at the end of rigging, each different parts of the Weight Paint will have to be amended, in case there's any distortion. And thus, I find this part especially tough!!

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