Monday, December 19, 2011

Final Project: Part 2

For the second part of the project, we are required to make the Joe in either emotional walk or make them jump down from a box. But I made a steps up for Joe to walk up and jump down from it. This part of the project was kinda tough when it comes to using the Contact, Down, Pass position, Up and Contact pose up the stairs. Besides focusing on the legs, we have to focus on the body movement too. Whether it should be at the left or right. Next up, the most difficult part is on the jump movement, we have to make sure that there is a weight being shown out to make it more realistic. Moreover, we also need help from the Graph Editor. But overall, it's a fruitful exercise!

And this is the reference I used for the jumping part.



Here's the video of my Joe rig with 3 different view :)

Side View




Perspective View 1




Perspective View 2

Final Project: Part 1

Normal Walk Cycle~



The Part 1 of the project basically tests on how good we can visualise a walking human. It is quite easy to start off with the first part, which is the Contact pose. Next on, is the down position, pass position, up position and lastly, back to the contact position. I didnt encounter much problems with the legs, but for the hip wise, i have been looking on YouTube for videos of people walking, observing how their hip was turn and which direction they must turn to each time. I think that the video below is quite a good example of showing how the hip must be turned.




Next on is the shoulder, the shoulder must be of different direction of the hip, while for hands, is the in different direction of the legs. And here is the video of my Joe walk cycle is different views. :)

Front View




Side View




Perspective View

Friday, November 18, 2011

Week 4: Joe Rig~

The exercise to adjust the hip and legs animation for Joe was fun! In this exercise, we have to make a movement with the Joe rig, and it turns out pretty easy. It's just that we have to watch out for it's wave movement to make it smooth. Here's 2 video of my Joe Rig :)


Week 4: Big Dog!

This exercise was quite tough when adjusting the direction of where the dog will fall, including the legs of the dog. And editing of the graph. But overall, it was quite a fun exercise! :) And here's a video of my Big Dog :)

Saturday, November 12, 2011

Week 3: Rig Posing!

Poses for my Rig!

1st pose:
The image above shows a nice curve on her back, thus, I choose it as it can bring out the smoothness and flexibility out from my rig.

2nd pose:
For this pose, it's quite hard when it come to adjusting it's arm nearer to it's body, but I'm still able to make it looks almost like the image itself.

3rd pose:
The last pose I found was pretty simple, one disadvantage is that the hands of the rig was too long, thus, the outcome of the image was pretty different from the usual one. But the arrangement for this rig came out well! :)

Friday, November 11, 2011

Week 3: Rigging!

This week, we learnt about Rigging!

In the first and second part of Rigging tutorial, we were taught to use the joint tool to draw out the Lady model's joint from head to toe, including the fingers joint.

While for part 3 and 4, I started adjusting the XYZ axis for the body and fingers. Adjusting the XYZ axis for the body was pretty easy, but when it comes to the fingers, challenges came. Our model's hand rotation was totally different from the one in the video, thus, I have to trial and error while adjusting them.

In Part 5 and 6 of the tutorial, I started doing the IK Handle of the Leg Roll and Leg Twist for the lower body and IK Handle on the shoulder and wrist for the upper body.

For Part 7 and 8, tutorial was focusing on the leg curves and adjustments of the IK Handle. I learnt that we can make it possible for the leg parts to move by using Set Driven Key tool. After a few times of trying, I got the hang of it! It's fun!!

In Part 9, we have to draw out a sphere (Left_Knee_CTRL) to indicate the knee movement of the model. This is to allow movement like bending for the model's leg.

While in Part 10, we have to draw of curves just like Part 7 where it is to control the hands. Whereas the long square is for the shoulder.

Part 11 and 12 is pretty easy as it's just like the previous part where it is used to control the body part, but this time, a small cube was used to control the elbow and a long rectangle to control the hip/pelvis of the model.

For Part 13 and 14, we have to draw out Curves for the model's Spine, Neck and Head, not only that, there's also a step where we have make them Rotate by using the Connection Editor.

In Part 15, we have to Set Driven Key for each different fingers for the model. For this tutorial, I find it pretty challenging and fun! Because I got the hang of the tools, I fun it pretty fun to make them work without replying the tutorial videos!

For Part 16, the tutorial taught us on how to combining the Joints with the body using the Bind Skin tool, it is pretty amusing when I see how I have gone so far to make it move!!

Part 17 was the most difficult part I have encounter! And spent most of the time on. As we have to do 3 poses at the end of rigging, each different parts of the Weight Paint will have to be amended, in case there's any distortion. And thus, I find this part especially tough!!

Sunday, November 6, 2011

Week 2 - POSING!

In this week, we were told adjust the poses for 3 different models.

1. 300

For this model, it's kinda tough when it come to adjusting the arms and the finger part. At the same time, the model that was given to us was too skinny and we can't adjust his body size. Thus, it's tough to catch the "feel" where he was trying to struggle or pull. But was glad that i could catch the feel on his expression.

2. Bollywood lady

For this model, it was pretty easy to catch her poses and her facial expression. Firstly, i adjusted her to the sitting position, next on, drew out a "chair" for her to sit on it. And then adjusted her right arms to rest of the rest of the chair. Her right leg was crossed over on her left leg. Next, her left hand was resting on her legs. Lastly, Her facial expression, it was quite easy on this part as I just adjusted her smile wide to show the teeth. I also increased her pupil size and adjusted her upper and lower eyelid to make her more attractive.

3. Tattoo Girl

When i first look at this model, it seems easy to pose it out. After a few tries, I almost have the thought of giving it up! We have to adjust both the legs and waist area together. Not even that, as well as the knee area of the model. Next, is the positioning of her hands and shoulders. Things got tough while adjusting her right hand that was suppose to be placed on top of her right leg. After on, is the fingers placing, slowly stretching and adjusting the spacing of the fingers can be quite a tough job too.

Monday, October 31, 2011

Week 1: Character Design!

Hello peepos! Meet Hearty!!
Tagline: Have A Heart, Be Like MEEEEE!
Catchphrase: "Hee hee heee.."

Backstory:
Hearty was born with a devil look-a-like wings, worst case for her, her wings are black! But in her real personality was a kind, friendly and helpful heart. She was often being neglected by her friends, people on the street find her weird and despise her. Poor Hearty.. Will she ever meet a true best friend?

Behavioral Traits:
- Like to carry a big wide smile!
- Flap her wings when she's happy!
- A White shining Halo will appear when someone truly accepted her.

Appearance Traits:
- A big red heart shape body with a pair of weirdly black wings.

Sunday, October 30, 2011

Week 1: Spiderman!

Posing for Spidey!

1st pose!
Posing for Spiderman was kinda tough at start, as this is the start of doing Posing of character for us. The image above is the first pose I did for posing. The adjusting of it's hands and legs was not easy. As when we reaches some parts of the position, some of its body may turn out of shape, thus, it was not easy.

2nd pose!


The result for this pose came out pretty well, the parts that I have changed did not made too much distortion for some parts. And I'm quite satisfied with this pose :)

3rd pose!
This pose was kinda tough when it came to the part where I have adjust it's leg. A lot of distortion was formed on the left leg due to the bending from the actual. Thus, this pose wasn't really that good :(

Week 1: Full Cow!





TADAHHH! This is the final Cow that I've done. This whole process of making it's body was tough! As we are required to shape out it's body, I tried shaping with the Sculpt geometry tool. Some of the parts turns out imbalance, thus, I control using their vertex point. While for it's hands/fingers, many Extrude were being used to make them more realistic. And finally, MERGING!

But it's a pity that I'm unable to change it's colour to cow print after many tries.. :(

That's all for this exercise!~ :)

Saturday, October 29, 2011

Week 1 - E-learning: COW HEAD!

Hello! This is our first exercise in 3DVA~ For this term onwards, we will have to start to draw out character, and for following weeks, animating~ In this week, we started drawing out a cow head! It started quite tricky and kinda tough to recap the steps that we have not touch for 2 months! Plus using the Mac at school for the cow head, it makes it harder for me to start on my work! After a few times of trying and help from my tutor. I got quite a hang of it :)

It was quite difficult to start on the mouth part of the cow at first, especially with the extruding of the head and shaping the head out. things got easier when we have to add on the eyes, nose and ears for the cow. And here is my overall result for the cow head :)






Monday, October 24, 2011

3DVA First lesson!


Name: Mr Rickie Rich
Tagline: Money makes my teeth sparkle~
Catchphrase: Oh hell yeah! *wink*
Backstory: A rich lion who always carrys a big wide smile with him. He like classy stuffs and always ask for perfection. A boss of a bank company and have a mysterious personality on the inside...