Monday, January 30, 2012

Week 4!

Lesson 2

In this exercise, with the use of Script Editor, it made our work easier by editing the intensity, shadow and lighting of the workspace.





Lesson 3

In this exercise, the process of editing the gravity of the platform was somehow difficult. Because the gravity can't be seen, thus, I'm scared that I will do it wrongly. Overall, seeing how it works makes me feels very satisfied!

Thursday, January 26, 2012

Week 2 - Exercise 1

BLOCKING!

In this exercise, we were originally doing the scene from The Godfather. But we change a little in the scenario where the punching part became a 'slapping' scene.

And here's the key poses~

Key pose 1:
Darren preparing to lift up his hand


Key pose 2:
Darren slapped my face.

Key pose 3:
My hand was preparing to return him a slap.

Key pose 4:
My hand hit onto his face.

Key pose 5:
My hand was placed at the other side and Darren was about to fall.

And here's the original video to these key poses~

Friday, January 13, 2012

Week 1 - Exercise 2 & 3

Exercise 2 - CLUSTER!

here's the animation for both the smileyFace and raisedBrow :)

Smiley!


Raised Brow!



Exercise 3


1. Does a blendshape require the base mesh and the target mesh to have the same number of vertices? Explain your answer, with reference to how blendshapes actually work.

Yup. with the same verticles, this allow the base mesh to work properly and accurately with the target mesh. Without the same number of verticles, the work will come out wrongly and will be corrupted.


2. Can blendshapes only be used for facial animation?

In my opinion, i think that this can also be used at controlling the size of a rig, the muscles of the rig too!


3. If you want a character to look angry, you might decide to create a target mesh of the character's head and then modify it to have an angry expression. This is NOT how it should be done. Why not? And what would be a better approach? (Hint: you want to give the animator as much freedom as possible.)

The best is the the target mesh is on the eye brow, the eyes, the cheek, then mouth and the nose of the character. This could enable the animator to change to different types of expression other than the angry face.

Friday, January 6, 2012

Week 1 - Exercise 1

DARK SIDE!

It's a new year! In this exercise, we have to match an animation with an audio. This time, this is much more tougher than the previous project that we have done. We were that to animate out the key poses first before we continue the whole animation. This makes the job much more easier! But its tough when I'm trying to make the timing perfect. :(

And here's my final animation! :)))